

It doesn’t make a lot of sense that the armor can both fully protect from “elements” and kinetic force and have low encumbrance at the same time. It’s always better to go for survivor armor. Great environmental protection makes it impossible to balance both survivor armors and items like hazmat etc. Plus, the survivor would want low encumbrance to run around and haul stuff - the suit isn’t just the armor. Low encumbrance kinda competes with tailor kit reinforced items, so I guess it is acceptable here. And wouldn’t help the slightest bit with realism of duct taped kevlar being better than a military-grade vest. Lowering the availability would only delay the problem.

That said, lowering it would help a lot with the OPness, though it could rob it of its role. Plus, it actually makes sense that the survivor could improve that value over factory armor. It has no weak points, the only thing that makes it not totally better than regular armor is slots it occupies (kevlar vest is close to skin, for example).ġ00% coverage makes a lot of sense - you don’t want a nasty scratch from a rotting corpse. Survivor armor has it all: 100% coverage, amazing armor values, good availability, low encumbrance and great environmental protection. Next, there’s the issue of makeshift armor made of kevlar, leather and duct tape. This is both totally unrealistic and harmful to scavenging: why scavenge fresh pieces when ones you make will be better AND you will still need to repair and reinforce anything you scavenge? This only makes sense for clothing, because factory-made armor should be way better than anything player can make.Ī player shouldn’t be capable of strictly improving a factory-made armor piece. Reinforcing only protects the armor itself. Padding an armor shouldn’t take too much skill - you just add an extra layer of material.

Reinforcing becomes “padding” and raises encumbrance. Realistically it has no good explanation, the gameplay effect is that cotton trenchcoats melt lead bullets. The whole idea of “reinforcing” armor without raising its encumbrance is rather wonky.
